XNA 3.0 choosing an importer

Dec 9, 2008 at 3:08 PM
Edited Dec 16, 2008 at 12:53 PM
Hi, never mind, fixed it already

Please note that you will have to add a reference to the scurvy.media.pipeline.dll
This is tricky because you need to add it to the reference folder inside the content "folder"

furthermore you will need make sure that the scurvy.media.pipeline.dll is compiled to the correct target framework (2.0 ./ 3.5).
my advice is to download the sourcecode, choose the correct build configuration and use the dll you have build yourself, instead of the one downloadable under the "release" section.

Also be aware that any file you want to play will have to be added to the content folder and for each file, you will have to choose (in the properties) which importer / processor you want to use.

:S
Dec 16, 2008 at 12:56 PM
Thanks a bunch.