Video on Xbox displays with strange colors

when a video is played on the xbox. the colors display incorrectly. This is due to color order on the xbox, and endianness of the power pc.

Id #4968 | Release: v0.7.2008.0525 | Updated: May 23 2008 at 1:09 PM by joelmartinez | Created: May 23 2008 at 1:09 PM by joelmartinez

Create 3D Sample

Create a sample that shows users how to Render a video as a texture onto a 3D model. Snazzy screenshots should also be included for promotion of the library.

Id #4489 | Release: v0.7.2008.0525 | Updated: Apr 28 2008 at 8:36 AM by joelmartinez | Created: Apr 28 2008 at 8:36 AM by joelmartinez

AVI must be writable

input AVIs must be writable for the import process to work. This is despite the fact that the import process only reads and does not change any details on the AVI.

Id #3245 | Release: None | Updated: Oct 19 2008 at 11:04 AM by MihaMarkic | Created: Jan 13 2008 at 2:44 AM by joelmartinez

Audio Sync mechanism

-utility to extract .wav from a video file -user would then add the .wav to their xact project -in game, the video would interact with the xact libs to play/pause/stop the audio along with the video

Id #2386 | Release: v0.7.2008.0525 | Updated: May 16 2008 at 10:25 PM by Hazardous101 | Created: Nov 18 2007 at 3:56 PM by joelmartinez

File Streamed videos may play too fast or too slow

Right now, the streaming video doesn't take into account the timed frame index that the base Video class calculates for you, it just plays the next frame every update. Thus, if the game's framerat...

Id #2385 | Release: v0.7.2008.0525 | Updated: Oct 19 2008 at 11:08 AM by MihaMarkic | Created: Nov 18 2007 at 3:52 PM by joelmartinez

Create VideoComponent

this component would simply be a helper component that you could add your video(s) to so that it can call the update method for you instead of having to call it yourself. Perfect for those of us t...

Id #2384 | Release: None | Updated: Mar 6 2009 at 6:36 PM by brutal | Created: Nov 18 2007 at 3:42 PM by joelmartinez

Save frame data using DXT1 compression

using dxt1 compression to store the frame data associated with a video will reduce hard drive space required to use videos.

Id #1804 | Release: v0.7.2008.0525 | Updated: Oct 19 2008 at 11:06 AM by MihaMarkic | Created: Oct 15 2007 at 1:26 AM by joelmartinez

  • 1-7 of 7 Work Items
    • Previous
    • 1
    • Next
    • Showing
    • All
    • Work Items